Super Mario Advance 2: Super Mario World
Platforms: SNES, GBA, Wii(VC)
Players: 1-4
Original Release Date(s): Feb 9 2002(US), Apr 12 2002(EU), Dec 14 2001(JP)
Both Super Mario Bros. and Super Mario Bros. 2 were ported to handheld systems with a lot of different added enhancements and extras Super Mario World however already had a lot of those things in it already so needed no such extras and as such is pretty much a straight up port of the original with a few tweaks thrown in and really why mess with some that worked so well the first time?
Presentation
Everything is pretty much the same as it was the first time around with a little added extra intro and a very worthy addition of status screen that lets you keep track of who you complete each level with between either Mario or Luigi, if you have found all the exits on each level, which to be honest is very handy indeed and a worth while addition to the game and if you have collected all five coins large coins on each level as well as your overall play time.
So if anything it adds the one thing missing from the original and that's to be able to track your progress and does it in a not intrusive way to the game that doesn't alter it in any way making it fit in well.
Graphics
Exactly the same as they were in the original just the overall screen and been shrunk a little with no real effect on what you can see, maybe the only thing bad about it I can say is it probably looks slightly dated compared to any of the other handheld ports as it is technically the oldest looking game of them all now and received no graphical changes or enhancements but it's still looks as good as it did the first time around.
Sound
Once again exactly the same as the first time around and that really isn't bad as every tune is still as catchy and iconic as it was originally you will probably find yourself humming along to all your favourites, and they still never get annoying in anyway and fit the game as perfectly as they ever did.
Gameplay
Other than having to remap the controls from a six button layout to a four button one the game plays exactly the same as it ever did and really didn't have to change as it was pretty much prefect as the old saying goes "if it ain't broke, don't fix it" and there was no need to change what is pretty much a perfect balance.
Lasting Appeal
Even if you know to beat the game and unlock all of the level exits there is still a challenge to be had on some of the later levels, but thanks to the new status screen there is now a new challenge of trying to collect all five of the large gold coins on each level, and if like me the first time around I didn't ever see much point to collecting them as all they did is serves as a way of getting an extra life, so hunting down all those coins adds a little extra to the game that wasn't there before.
One again there is the added diversion of the Mario Bros. arcade game that doesn't add any extra to the overall package but has become the customary added extra of the Gameboy Advance games.
Overall
As great as it was the first time around and thanks mainly to the fact that very little was added to the game other than the addition of being able to track your stats within the game and giving you a reason to actually collect those large gold coins giving you an extra challenge and a little extra incentive for those who had played it before, well other than it is a joy to play regardless how many time you pay through it.
Still manages to hold up as one of the greatest platform games and one of the greatest games ever made in general and now with the bonus of being able to play it any where that you go is even better.
Scores
Players: 1-4
Original Release Date(s): Feb 9 2002(US), Apr 12 2002(EU), Dec 14 2001(JP)
Both Super Mario Bros. and Super Mario Bros. 2 were ported to handheld systems with a lot of different added enhancements and extras Super Mario World however already had a lot of those things in it already so needed no such extras and as such is pretty much a straight up port of the original with a few tweaks thrown in and really why mess with some that worked so well the first time?
Presentation
Everything is pretty much the same as it was the first time around with a little added extra intro and a very worthy addition of status screen that lets you keep track of who you complete each level with between either Mario or Luigi, if you have found all the exits on each level, which to be honest is very handy indeed and a worth while addition to the game and if you have collected all five coins large coins on each level as well as your overall play time.
So if anything it adds the one thing missing from the original and that's to be able to track your progress and does it in a not intrusive way to the game that doesn't alter it in any way making it fit in well.
Graphics
Exactly the same as they were in the original just the overall screen and been shrunk a little with no real effect on what you can see, maybe the only thing bad about it I can say is it probably looks slightly dated compared to any of the other handheld ports as it is technically the oldest looking game of them all now and received no graphical changes or enhancements but it's still looks as good as it did the first time around.
Sound
Once again exactly the same as the first time around and that really isn't bad as every tune is still as catchy and iconic as it was originally you will probably find yourself humming along to all your favourites, and they still never get annoying in anyway and fit the game as perfectly as they ever did.
Gameplay
Other than having to remap the controls from a six button layout to a four button one the game plays exactly the same as it ever did and really didn't have to change as it was pretty much prefect as the old saying goes "if it ain't broke, don't fix it" and there was no need to change what is pretty much a perfect balance.
Lasting Appeal
Even if you know to beat the game and unlock all of the level exits there is still a challenge to be had on some of the later levels, but thanks to the new status screen there is now a new challenge of trying to collect all five of the large gold coins on each level, and if like me the first time around I didn't ever see much point to collecting them as all they did is serves as a way of getting an extra life, so hunting down all those coins adds a little extra to the game that wasn't there before.
One again there is the added diversion of the Mario Bros. arcade game that doesn't add any extra to the overall package but has become the customary added extra of the Gameboy Advance games.
Overall
As great as it was the first time around and thanks mainly to the fact that very little was added to the game other than the addition of being able to track your stats within the game and giving you a reason to actually collect those large gold coins giving you an extra challenge and a little extra incentive for those who had played it before, well other than it is a joy to play regardless how many time you pay through it.
Still manages to hold up as one of the greatest platform games and one of the greatest games ever made in general and now with the bonus of being able to play it any where that you go is even better.
Scores
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