Super Mario Bros. Deluxe
s Platforms: NES(original), SNES(Super Mario Allstars), Gameboy Color(Super Marios Bros. DX), GBA, Wii(VC)
Players: 1-2
Original Release Date(s): Apr 30 1999(US), Jul 1 1999(EU), Mar 1 2000(JP)
When Nintendo released it's Gameboy Color it was thanks to the revival of the system thanks in no small part to the Pokemon phenomenon what was taking place, but don't think that because of that newer games weren't coming out that took better advantage of the new colour screen to make far better looking games than were possible on the old hardware, Nintendo's choice of Mario games was the original, but it's not just a simple port it is a game crammed with extras, that would show the way forward for Mario's handheld games for the generation to come.
Presentation
It's the original game and then some, not only does it manage to make everything needed fit onto the tiny screen but it manages to make everything look fresh and original too, by adding well presented menus and even a new world map at the start of every level, this is no mere port it has it's own uniqueness about it to make it stand out rather than just taking the NES classic it was expanded on.
Graphics
Thanks to the fact that Nintendo opted to zoom everything in everything looks as large as it did on the big screen and despite not being able to see everything on screen is not as much a hindrance as you might think, although you can look up and down which helps too. Not only does it manage to look as good as ever it manages to add new things to the game that don't look out of place within the games original art style, so nothing new look like it is from a different time as the art style has stuck to the originals to help expand the look of the game and makes it look that much better.
Sound
Considering that the Gameboy's sound chip only produces mono sound and is considered inferior to that of the NES but it manages to reproduce the soundtrack perfectly and the sound effects too, the newer menu music doesn't feel out of place either but rather fits in just right much like any of the newer artwork.
Gameplay
As good as ever, if you have played the game before you know exactly what you are getting, the same challenge as there has always been, although on the later levels that are unlocked that are the lost levels there are a few gameplay differences such as both Mario and Luigi now having no difference in ability, and the wind that was on some levels has now been removed, but that just makes the game feel like one big game rather than two separate ones packaged together, but it doesn't change how challenging those levels are.
Lasting Appeal
This is where this game truly excels over the original not only does it have the original 32 levels but it has 32 levels from the lost levels not all of them but most of them, as well as a challenge mode where you collect five red coins and go for a high score at the same time, search for a Yoshi egg and even race a Boo, meaning that even though the main game is a challenge in itself there are more extras that will keep you going for ages at a time and extras that manage to help make this surpass the original game in every way.
Overall
This is truly the ultimate version of Super Mario Bros. it is more than two games in one as the challenge mode is like a game on its own, not only is it the best platform game you can get for the Gameboy Color but it is one of the finest platform games about and has enough extras to really improve on the original and make it worth getting for those who mastered that the first time around.
Scores
Players: 1-2
Original Release Date(s): Apr 30 1999(US), Jul 1 1999(EU), Mar 1 2000(JP)
When Nintendo released it's Gameboy Color it was thanks to the revival of the system thanks in no small part to the Pokemon phenomenon what was taking place, but don't think that because of that newer games weren't coming out that took better advantage of the new colour screen to make far better looking games than were possible on the old hardware, Nintendo's choice of Mario games was the original, but it's not just a simple port it is a game crammed with extras, that would show the way forward for Mario's handheld games for the generation to come.
Presentation
It's the original game and then some, not only does it manage to make everything needed fit onto the tiny screen but it manages to make everything look fresh and original too, by adding well presented menus and even a new world map at the start of every level, this is no mere port it has it's own uniqueness about it to make it stand out rather than just taking the NES classic it was expanded on.
Graphics
Thanks to the fact that Nintendo opted to zoom everything in everything looks as large as it did on the big screen and despite not being able to see everything on screen is not as much a hindrance as you might think, although you can look up and down which helps too. Not only does it manage to look as good as ever it manages to add new things to the game that don't look out of place within the games original art style, so nothing new look like it is from a different time as the art style has stuck to the originals to help expand the look of the game and makes it look that much better.
Sound
Considering that the Gameboy's sound chip only produces mono sound and is considered inferior to that of the NES but it manages to reproduce the soundtrack perfectly and the sound effects too, the newer menu music doesn't feel out of place either but rather fits in just right much like any of the newer artwork.
Gameplay
As good as ever, if you have played the game before you know exactly what you are getting, the same challenge as there has always been, although on the later levels that are unlocked that are the lost levels there are a few gameplay differences such as both Mario and Luigi now having no difference in ability, and the wind that was on some levels has now been removed, but that just makes the game feel like one big game rather than two separate ones packaged together, but it doesn't change how challenging those levels are.
Lasting Appeal
This is where this game truly excels over the original not only does it have the original 32 levels but it has 32 levels from the lost levels not all of them but most of them, as well as a challenge mode where you collect five red coins and go for a high score at the same time, search for a Yoshi egg and even race a Boo, meaning that even though the main game is a challenge in itself there are more extras that will keep you going for ages at a time and extras that manage to help make this surpass the original game in every way.
Overall
This is truly the ultimate version of Super Mario Bros. it is more than two games in one as the challenge mode is like a game on its own, not only is it the best platform game you can get for the Gameboy Color but it is one of the finest platform games about and has enough extras to really improve on the original and make it worth getting for those who mastered that the first time around.
Scores
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