Original Release Date(s): Aug 27 2007(US),
Oct 26 2007(EU), Nov 8 2007(AU), Mar 6 2008(JP)
Much like Mario and
Link if there is a character synonymous with Nintendo it would have
to be Samus Aran, certainly more in western countries than Nintendo's
home of Japan, maybe down more to the more sci-fi based theme of the
series as a whole, and in more recent years probably solely down to
the first person view the Retro Studios chose to go down, which has
never been as popular in Nintendo's native country. Not that it takes
away from the series in anyway as they are some of the best design
and polished games on any system and this concluding Retro Studio's
trilogy of games spanning two systems, but does it live up to
previous efforts and such high Nintendo standards that goes along
with all the big name game series?
Presentation
Much
like Retro Studios two previous games in the series Corruption has
some of the highest production values around for the Wii, everything
from the menu's has been finely tuned from the first game in the
series to this one. Not only is everything presented so well but
unlike the previous two games this is much more of a cinematic
experience and goes all out to be Retro's finest game to date, all
the little touches add together and just show how much attention has
been shown to make this a good swan song for the trilogy, the first
two games were amazing this just goes that one step further and
refines it all and adds the one thing that probably wasn't really
possible on the Gamecube games likely due to the smaller disc
capacity and that is a much more cinematic feel for the story.
Graphics
Unlike
the maybe Twilight Princess that was originally design to be for the
Gamecube, Corruption has the advantage of being built from the ground
up for the Wii so visually this game takes advantage of just about
everything it can from greater textures, Twilight Princess suffered
slightly up close more than likely due to the fact the lower-res
textures were a case of fitting onto a lower capacity Gamecube disc,
greater lighting and particle effects, and trust me those particle
effect are every where from rain to snow and ashes from debris.
That's not to say this is just a tech demo of what the Wii can do
graphically as it certainly isn't as environment design is amazing
and has a huge level of detail with some truly vast open areas
compared to previous games, once again taking advantage of the better
tech behind it. Enemy design once again is of a high standard from
the previous games with some of the best looking boss characters of
any Nintendo game to date in there too, supporting characters are
also very well detailed and animated superbly much like all the
enemies within the game. All this is top off with the support for
480p and 16:9 Widescreen support making best use of everything at
it's disposal and the first Nintendo adventure to do so on the Wii
and all to great effect, if only other developers took this approach
more often then we may see more frequently what the Wii can do when
they try and that it's not just about if it's HD it's about the
attention to detail that goes into it, as a good looking game is
still good regardless of resolution.
One
thing that is seems to not be able to shake is the slight comparisons
with the Halo series in terms of graphical styling and this game wont
shake that in the slightest if anything may strengthen them as I
certainly got a similar vibe from certain scenes in the game when you
are with the other bounty hunters and from certain enemies but as
they are both similar kinds in a way these kinds of things may have
been bound to happen, other than a few deja-vu moments it's not like
either game went out of it's way to borrow anything from the other.
Sound
This is another area
where Retro Studios has really excelled at with its attention to
detail maybe great music scores through out and while not able to
match the full orchestral score that were delivered in Super Smash
Bros. Brawl and the Super Mario Galaxy games it is certainly some of
the most atmospheric on the Wii. The use of speech in the game is
also pretty good as far as a story telling point of view goes with
voice actors for all the human characters and other bounty hunters
through out the game delivering a more complete story telling
experience than the previous two games in the series.
Once again as Retro
normally does they go all out to offer what the hardware is cable of
offer Dolby Pro-Logic II support everything sounds amazing and a
decent set of headphones will show that with the simulated surround
sound effects and the scores that have became synonymous with the
Trilogy as a whole.
Gameplay
Possibly
the biggest change and improvement over its two predecessors not only
was the Wii controller perfectly designed for a game like this it
also managed to show many first person games a thing or two about
getting the controls spot on for accuracy. If you have played either
of the previous two games you will know exactly how the game plays
with improved aiming and motion gestures, and they aren't just added
on for the sake of it they actually make you feel like you are
controlling Samus more by a simple turning and twisting of the
Nun-chuck to open mechanisms or making a throwing and pulling motion
to use your grappling beam, it is all very well implemented and goes
a long way to improving the whole experience.
Lasting Appeal
As
a single play though the game can last as long as 40 hours if you
fully explore, although unlike previous games the backtracking is
both limited and easier to do as there are more points where you can
simply just fly to to get there far quicker. Some people see this as
bad as it makes the game more linear and much more of an all out
shooter than an adventure like the first in the series I am on the
fence as each of the three games tries different ways to play and no
single one is better in my mind.
Other
than just playing through for the story the game does offer other
challenges like previous games there are harder difficulties and the
challenge of scanning everything there is in the game and even
collecting all of the power-ups dotted about, new to the series
though is a sort of achievement system that rewards you for
completing certain tasks such as beating a boss enemy, collecting a
certain item, defeating a number of enemies and so on, with these
emblems you can unlock artwork sound tracks and various other bits
and pieces such as a Mii bobble head for your cockpit.
So
there is certainly plenty to see and do if you want to really get the
most out of it.
Overall
One of the big Nintendo
games in more ways than one and Retro delivers on their swan song for
the trilogy by making the best looking and sounding game of the three
and a real testiment to what the Wii can do when someone puts in the
effort, it's one of my favourite series and also one of my favourite
Wii games I can't recommend this game enough to both Metroid fans and
non fans as the whole experience is worth it.